Deadlock runs on Source 2 โ the same engine family as CS2 โ and both share an identical 0.022ยฐ per-count yaw constant. That means no conversion math is actually needed: set the same sensitivity number and DPI in both games and your physical cm/360 matches exactly, the same relationship CS2 has with Apex Legends and the original Source engine titles.
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
2.000
Calculated from Deadlock's real yaw constant โ 0.022ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Medium SensitivityWrist-dominant โ good for reactive playstyles
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.035ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.629
eDPI:503
๐ฎCS:GO / CS2
Sens:2.000
eDPI:1600
๐ฎApex Legends
Sens:2.000
eDPI:1600
๐ฎOverwatch 2
Sens:6.667
eDPI:5333
๐ฎCall of Duty: Warzone / MW3
Sens:6.667
eDPI:5333
๐ฎRainbow Six Siege
Sens:7.692
eDPI:6154
The Deadlock to CS2 Formula
Deadlock and CS2 share the exact same yaw constant โ 0.022ยฐ of camera rotation per mouse count in both games. There is no multiplier to apply: the same sensitivity number at the same DPI produces an identical cm/360 in both titles.
Deadlock to CS2 Conversion Table
Deadlock Sens
CS2 @ 400 DPI
CS2 @ 800 DPI
CS2 @ 1600 DPI
0.2
0.200
0.200
0.200
0.25
0.250
0.250
0.250
0.3
0.300
0.300
0.300
0.35
0.350
0.350
0.350
0.4
0.400
0.400
0.400
0.5
0.500
0.500
0.500
0.6
0.600
0.600
0.600
0.8
0.800
0.800
0.800
DPI doesn't change the conversion ratio โ it's shown across tiers here only because your eDPI (sens ร DPI) is what most pro settings pages report. Use whichever DPI column matches your mouse.
Why Deadlock Feels Different at an Identical cm/360
Deadlock blends MOBA-style lane pushing with third-person-adjacent gunplay and vertical traversal (ziplines, jump pads), which asks for faster target reacquisition than CS2's stationary angle-holding. If your matched sensitivity feels 'slow' in Deadlock, that's the game's pacing, not a conversion problem โ the yaw match is exact.
Free: Convert Your Scope and ADS Sensitivity Too
Most sensitivity converters lock scope/ADS conversion behind a paid subscription. DCPROSENS doesn't โ the same 1:1 focal-matching calculator that handles Deadlock, CS2, Apex, and Warzone scope sensitivity is free for everyone.
Is Deadlock still in early access โ could the yaw constant change?
Deadlock's Source 2 engine parameters are expected to stay consistent with CS2's, but as with any actively-updated title, re-check after major patches if your aim suddenly feels off.