Titanfall 2 runs on a heavily modified Source engine (the same lineage Respawn later used for Apex Legends) and keeps the familiar 0.022 yaw โ though its fast wall-running movement means many players run a noticeably lower cm/360 than they would in a stationary tac-shooter.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.157
eDPI:126
๐ฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ฎApex Legends
Sens:0.500
eDPI:400
๐ฎOverwatch 2
Sens:1.667
eDPI:1333
๐ฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ฎRainbow Six Siege
Sens:1.923
eDPI:1538
Frequently Asked Questions About Titanfall 2 Sensitivity
Should I use a different sensitivity for Titanfall 2 than CS2?
The yaw conversion is 1:1 (both 0.022), but many players prefer a faster (lower cm/360) sensitivity in Titanfall 2 specifically because of wall-running and mech combat requiring quick 180s.